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Home » Teacher Game Institute: TGI

Curriculum Game Camp

Submitted by carloslara on Thu, 01/31/2008 - 07:10.
  • curriculum
  • game camp

  • Pixels

    • Day 1 - Create a 3-d wire figure
      Day 6 - Perspective
      Day 2 - Hand Contour Drawing
      Inkscape tutorial
      Day 3 - Cut and paste to create a Story
      Day 7, 8, 9, 10 :
      Day 4 - Use of negative space and color
      Focus on programming and design
      Day 5 - Figure Drawing
      of the final game

 

  • Programming

    • Day 1 - Introduction and Initial Game
      Scott's uploaded files
      Day 2 - Moving a character in Greenfoot
      Day 7, 8, 9, 10 :
      Day 3 - Making your first game
      Workshop on final game, and teach
      Day 4 - Collision detection
      some advanced programming
      Day 5 - Placing objects using loops
      (Animation, Timer, Text)

 

  • Play

    • Day1 - Rapid creation of first board game
      Rapid Prototyping and paper based games
      Day 2 - Play flux : a self-adjusting game
      What is a designer ?
      Day 3 - Play-testing second game
      Assessing play experience
      Day 4 - Revised Play-testing and Iteration
      Iteration
      Day 5 - Demo Socially conscious games
      Day 7, 8, 9, 10 : Workshop
‹ Teacher Game Institute: TGIupPixels ›
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