Pedagogy

Theory and application supporting game development pedagogy.

Monday, June 23

Reading
How Computer Games Help Children Learn
Forward and Introduction
Chapter 1 - Epistemology

Epistemic Games

TGI meets the following standards: all aspects of CDE Standard 7: Knowledge of Technology. The P4Games student game creation curriculum meets ISTE National Educational Technology Standards 1-6; AASL Standards for the 21st Century Learner 1-4; the goals of NCLB for instruction enhanced through the use of technology and curricular reform designed to help students meet state academic standards; and the following local and national content and technology standards: Reading and Writing Standards 1-5; Art Standards 1-5; Science Standards 5 and 6; Math Standards 5 and 6; and Computer Science/Technology Standards NETS*S 1-6.

Technology Standards & Policy

Performanced-Based Standards for Colorado Teachers: Standard 7

ISTE - National Educational Technology Standards for Students 

  • Creativity and Innovation
  • Communication and Collaboration
  • Research and Information Fluency
  • Critical Thinking, Problem Solving, and Decision Making
  • Digital Citizenship
  • Technology Operations and Concepts

ISTE - National Educational Technology Standards for Teachers

  • Facilitate and inspire student learning and creativity
  • Design and develop digital-age learning experiences and assessments
  • Model digital age work and learning
  • Promote and model digital-age citizenship and responsibility
  • Engage in professional growth and leadership

AASL - Standards for the 21st Century Learner

  • Inquire, think critically, and gain knowledge
  • Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge
  • Share knowledge and participate ethically and productively as members of our democratic society
  • Pursue personal and aesthetic growth

Enhancing Education Through Technology Act - NCLB
Learning for the 21st Century
enGauge

The US, Global Competition, and STEM Education
CRS Report for Congress: Science, Technology, Engineering, and Math (STEM) Education Issues and Legislative Options - July 2006
Rising Above The Gathering Storm: Energizing and Employing America for a Brighter Economic Future
American Competitiveness Initiative
Council on Competitiveness
Innovate America

Designing Learning Environments
How People Learn: Brain, Mind, Experience and School (1999)
Map of Future Forces Affecting Education
Learning & Games - Chapter from The Ecology of Games: Connecting Youth, Games, and Learning by James Paul Gee (pdf link)

Digital-Age Students
Growing Up Digital
Project Tomorrow - Speak Up 2007 National Findings
Beyond Technology: The End of the Job and the Beginning of Digital Work
Turning on the Lights: Will we Continue to Trap our Kids in the Past?

Project-Based Learning
Favorite Site: Edutopia PBL
Buck Institute
Criteria for Authentic Project-Based Learning
Illinois Mathmatics and Science Academy
Instructables - questionable terminology, but great ideas
Observing Classroom Processes in PBL Using Multimedia
PBL Checklists
PBL with Multimedia
Review of Research on PBL
Teacher Tap

Civic, Environmental, and Global Literacy PBL Resources
Center for Civic Education
Center for Education in Law and Democracy
Community Adventure Program
Cottonwood Institute
Friendship Through Education
International Education and Resource Network

Tuesday, June 24

Reading
How Computer Games Help Children Learn
Chapter 2 - Knowledge

sodaplay - Home of sodaconstructor

Performance-Based Assessment

Favorite Sites:
Edutopia Assessment
Kathy Schrock's Assessment and Rubric Information

Electronic Portfolios
Two Portfolio Approaches
Developing Student Electronic Portfolios
Electronic Portfolios in the K-12 Classroom
Electronic Portfolios: Students, Teachers, and Life Long Learners
Dr. Helen Barrett's Electronic Portfolios
Rubric for Electronic Portfolio
The Electronic Portfolio Boom - Campus Technology

Other Helpful Performance-Based Assessment Sites
Ernest Boyer's Performance Criteria
Rubrician
Technology Applications Center for Educator Development
Technology Rubric - Iowa State University

Technology Tools
eBlogger - Create a Blog
Wordpress.com - blog, pages, links
Wordpress.org - more features & requires web server space
Arapahoe High School - Curriculum - Blogging Guidelines
PBwiki (make a wiki as easily as a peanut butter sandwich)
PhotoStory - Digital Storytelling Tool
Kerpoof - Digital Storytelling Tool
Capture Wales
- Digital Stories

Wednesday, June 25

Reading
How Computer Games Help Children Learn
Chapter 3 - Skills

Escher's World
Geometer's Sketchpad

Creativity

TED: Ideas Worth Spreading

Pixar

The Pixar Way: Part I - What We Didn't Know or My Journey of Pain - blog by Sean Kennelly

The Pixar Way: Part II - Lessons Learned - blog by Sean Kennelly

Trust the Process - visual blog by Jeremy Bernstein

Intellectual Property

Copyright and Fair Use in Your Classroom - Jason Ohler

Copyright for Teachers and School Librarians - John Brim

Four Factor Fair Use Test - University of Texas

Copyright Kids

Learning & Leading with Technology Articles on Copyright

Thursday, June 26

Reading
How Computer Games Help Children Learn
Chapter 4 - Values

Humane Game Development Resources
If Everyone Cared Video - Nickelback on YouTube
PBS Heroes of Social Entrepreneurship
Social Impact Games Reading List
Generation Y Gets Involved

Humane Games
Peace Corps Challenge
Darfur is Dying
UN Food Force
A Force More Powerful
Points of Entry
September 12
PeaceMaker

Innovation & Design
James Dyson Keeps Innovating
Robert Lang Origami
Video
Square Folds Life: Contemporary Origami by Robert Lang
Modern Chairs
Design: Child's Play

Friday, June 27

Reading
How Computer Games Help Children Learn
Chapter 5 - Identity

The Identity of Educators

Last Lecture of Dr. Randy Pausch on Oprah - Themes of fun, wonder and creativity (10 minute video)

Online Research Resources
Onelook Dictionary
Roget's II: The New Thesaurus
Columbia Encyclopedia

Evaluating Online Resources

Association of College and Research Libraries

  • Accuracy
  • Authority
  • Objectivity
  • Currency
  • Coverage

ALA Web Site Criteria for Kids

  • Authorship/Sponsorship
  • Purpose
  • Design and Stability
  • Contents

Kathy Schrock's Evaluation Survey Forms for K-12 Students

Cornell Library: Evaluation Criteria and Tools

UCLA - Thinking Critically about Web Resources

Saturday, June 28

Reading
How Computer Games Help Children Learn
Chapter 6 - The Future

Dan Pink Video - Author of A Whole New Mind (34 minute video)

SimCity Societies

STEM Career Resources

Google Webmaster & Doodler Dennis Hwang (video)

Rhode Island School of Design President John Maeda on Art, Creativity, Lifelong Learning and risd (video)

Chic Geek: Computer Science Major Rebounds

Walt Disney Imagineers
- Life at Disney: Culture
- Student Openings

Imagineer That - Unlock your Creativity

Tufts University Seniors, Melissa Pickering & Lindsay Shanholt, use engineering and creativity to produce an award-winning restaurant design for Disney

Interview with Disney Imagineer Tony Baxter

Learning to Build it Themselves - Construction Camp for Girls

Additional Resources:

The Game Has Changed - by Frank DiGiacomo of Vanity Fair - Article on Star Wars: The Force Unleashed
Vanity Fair Slide Show on Star Wars: The Force Unleased
Vanity Fair Force Unleased Video
NASA Exploring Creation of MMOG as a Recruiting Tool to STEM Careers
A Theory of Fun for Game Design
Video of Dr. Butch Rosser, on the role of game play in building hand eye coordination needed for surgery

 

AttachmentSize
AssessmentRubric2008-09.doc276 KB
Chapter 1 and Standards Teacher Version.ppt216 KB
Chapter 2 Teacher Version.ppt127 KB
Chapter 3 Teacher Version.ppt229.5 KB
Creativity Exercises.doc36.5 KB
Humane Game Prompts.doc20 KB
Chapter 4 Teacher Version.ppt422 KB
Journal 3 Questions.doc20.5 KB
Chapter 5.ppt230.5 KB
EnablingDreams.ppt4.85 MB
Chapter 6.ppt116 KB
Journal 4 Questions.doc23.5 KB
Humane Game Prompts TGI2008.doc32.5 KB
Parent Consent - Minor Assent Form - High School.doc80 KB