Pedagogy
Theory and application supporting game development pedagogy.
Monday, June 23
Reading
How Computer Games Help Children Learn
Forward and Introduction
Chapter 1 - Epistemology
TGI meets the following standards: all aspects of CDE Standard 7: Knowledge of Technology. The P4Games student game creation curriculum meets ISTE National Educational Technology Standards 1-6; AASL Standards for the 21st Century Learner 1-4; the goals of NCLB for instruction enhanced through the use of technology and curricular reform designed to help students meet state academic standards; and the following local and national content and technology standards: Reading and Writing Standards 1-5; Art Standards 1-5; Science Standards 5 and 6; Math Standards 5 and 6; and Computer Science/Technology Standards NETS*S 1-6.
Technology Standards & Policy
Performanced-Based Standards for Colorado Teachers: Standard 7
ISTE - National Educational Technology Standards for Students
- Creativity and Innovation
- Communication and Collaboration
- Research and Information Fluency
- Critical Thinking, Problem Solving, and Decision Making
- Digital Citizenship
- Technology Operations and Concepts
ISTE - National Educational Technology Standards for Teachers
- Facilitate and inspire student learning and creativity
- Design and develop digital-age learning experiences and assessments
- Model digital age work and learning
- Promote and model digital-age citizenship and responsibility
- Engage in professional growth and leadership
AASL - Standards for the 21st Century Learner
- Inquire, think critically, and gain knowledge
- Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge
- Share knowledge and participate ethically and productively as members of our democratic society
- Pursue personal and aesthetic growth
Enhancing Education Through Technology Act - NCLB
Learning for the 21st Century
enGauge
The US, Global Competition, and STEM Education
CRS Report for Congress: Science, Technology, Engineering, and Math (STEM) Education Issues and Legislative Options - July 2006
Rising Above The Gathering Storm: Energizing and Employing America for a Brighter Economic Future
American Competitiveness Initiative
Council on Competitiveness
Innovate America
Designing Learning Environments
How People Learn: Brain, Mind, Experience and School (1999)
Map of Future Forces Affecting Education
Learning & Games - Chapter from The Ecology of Games: Connecting Youth, Games, and Learning by James Paul Gee (pdf link)
Digital-Age Students
Growing Up Digital
Project Tomorrow - Speak Up 2007 National Findings
Beyond Technology: The End of the Job and the Beginning of Digital Work
Turning on the Lights: Will we Continue to Trap our Kids in the Past?
Project-Based Learning
Favorite Site: Edutopia PBL
Buck Institute
Criteria for Authentic Project-Based Learning
Illinois Mathmatics and Science Academy
Instructables - questionable terminology, but great ideas
Observing Classroom Processes in PBL Using Multimedia
PBL Checklists
PBL with Multimedia
Review of Research on PBL
Teacher Tap
Civic, Environmental, and Global Literacy PBL Resources
Center for Civic Education
Center for Education in Law and Democracy
Community Adventure Program
Cottonwood Institute
Friendship Through Education
International Education and Resource Network
Tuesday, June 24
Reading
How Computer Games Help Children Learn
Chapter 2 - Knowledge
sodaplay - Home of sodaconstructor
Performance-Based Assessment
Favorite Sites:
Edutopia Assessment
Kathy Schrock's Assessment and Rubric Information
Electronic Portfolios
Two Portfolio Approaches
Developing Student Electronic Portfolios
Electronic Portfolios in the K-12 Classroom
Electronic Portfolios: Students, Teachers, and Life Long Learners
Dr. Helen Barrett's Electronic Portfolios
Rubric for Electronic Portfolio
The Electronic Portfolio Boom - Campus Technology
Other Helpful Performance-Based Assessment Sites
Ernest Boyer's Performance Criteria
Rubrician
Technology Applications Center for Educator Development
Technology Rubric - Iowa State University
Technology Tools
eBlogger - Create a Blog
Wordpress.com - blog, pages, links
Wordpress.org - more features & requires web server space
Arapahoe High School - Curriculum - Blogging Guidelines
PBwiki (make a wiki as easily as a peanut butter sandwich)
PhotoStory - Digital Storytelling Tool
Kerpoof - Digital Storytelling Tool
Capture Wales - Digital Stories
Wednesday, June 25
Reading
How Computer Games Help Children Learn
Chapter 3 - Skills
Escher's World
Geometer's Sketchpad
Creativity
Pixar
The Pixar Way: Part I - What We Didn't Know or My Journey of Pain - blog by Sean Kennelly
The Pixar Way: Part II - Lessons Learned - blog by Sean Kennelly
Trust the Process - visual blog by Jeremy Bernstein
Intellectual Property
Copyright and Fair Use in Your Classroom - Jason Ohler
Copyright for Teachers and School Librarians - John Brim
Four Factor Fair Use Test - University of Texas
Learning & Leading with Technology Articles on Copyright
Thursday, June 26
Reading
How Computer Games Help Children Learn
Chapter 4 - Values
Humane Game Development Resources
If Everyone Cared Video - Nickelback on YouTube
PBS Heroes of Social Entrepreneurship
Social Impact Games Reading List
Generation Y Gets Involved
Humane Games
Peace Corps Challenge
Darfur is Dying
UN Food Force
A Force More Powerful
Points of Entry
September 12
PeaceMaker
Innovation & Design
James Dyson Keeps Innovating
Robert Lang Origami
Video
Square Folds Life: Contemporary Origami by Robert Lang
Modern Chairs
Design: Child's Play
Friday, June 27
Reading
How Computer Games Help Children Learn
Chapter 5 - Identity
The Identity of Educators
Last Lecture of Dr. Randy Pausch on Oprah - Themes of fun, wonder and creativity (10 minute video)
Online Research Resources
Onelook Dictionary
Roget's II: The New Thesaurus
Columbia Encyclopedia
Evaluating Online Resources
Association of College and Research Libraries
- Accuracy
- Authority
- Objectivity
- Currency
- Coverage
ALA Web Site Criteria for Kids
- Authorship/Sponsorship
- Purpose
- Design and Stability
- Contents
Kathy Schrock's Evaluation Survey Forms for K-12 Students
Cornell Library: Evaluation Criteria and Tools
UCLA - Thinking Critically about Web Resources
Saturday, June 28
Reading
How Computer Games Help Children Learn
Chapter 6 - The Future
Dan Pink Video - Author of A Whole New Mind (34 minute video)
STEM Career Resources
Google Webmaster & Doodler Dennis Hwang (video)
Rhode Island School of Design President John Maeda on Art, Creativity, Lifelong Learning and risd (video)
Chic Geek: Computer Science Major Rebounds
Walt Disney Imagineers
- Life at Disney: Culture
- Student Openings
Imagineer That - Unlock your Creativity
Interview with Disney Imagineer Tony Baxter
Learning to Build it Themselves - Construction Camp for Girls
Additional Resources:
The Game Has Changed - by Frank DiGiacomo of Vanity Fair - Article on Star Wars: The Force Unleashed
Vanity Fair Slide Show on Star Wars: The Force Unleased
Vanity Fair Force Unleased Video
NASA Exploring Creation of MMOG as a Recruiting Tool to STEM Careers
A Theory of Fun for Game Design
Video of Dr. Butch Rosser, on the role of game play in building hand eye coordination needed for surgery
| Attachment | Size |
|---|---|
| AssessmentRubric2008-09.doc | 276 KB |
| Chapter 1 and Standards Teacher Version.ppt | 216 KB |
| Chapter 2 Teacher Version.ppt | 127 KB |
| Chapter 3 Teacher Version.ppt | 229.5 KB |
| Creativity Exercises.doc | 36.5 KB |
| Humane Game Prompts.doc | 20 KB |
| Chapter 4 Teacher Version.ppt | 422 KB |
| Journal 3 Questions.doc | 20.5 KB |
| Chapter 5.ppt | 230.5 KB |
| EnablingDreams.ppt | 4.85 MB |
| Chapter 6.ppt | 116 KB |
| Journal 4 Questions.doc | 23.5 KB |
| Humane Game Prompts TGI2008.doc | 32.5 KB |
| Parent Consent - Minor Assent Form - High School.doc | 80 KB |
