Prompts for game designers
Submitted by Rafael Fajardo on Thu, 06/14/2007 - 9:28pm
How does one make games? How does one teach the making of games?
Prompts:
- What does a game designer have to consider?
- What does the player want to do?
- What activities will be rewarded?
- What activities will be punished?
- Who or what are the player characters?
- What does one hope to accomplish with each/either of these?
- What is their (artificial) conflict?
- In what ways can these conflicts be expressed?
- In what ways can these conflicts be resolved?
- Can these conflicts be expressed or resolved as actions or the results of actions?
- What kind of feedback is given to the player?
- How many players?
- How many controls?
- What is/are the knowable outcomes?
Design serves a planning function.
Design employs an iterative methodology.
Iterative method.
First—all noodling
Then there should be increased rigor in problem solving
What is the problem solving environment?
Videogames exist at the intersection of all three
In no particular order:
how does it look?
how does it work?
how does it play?
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