Notes
Submitted by Rafael Fajardo on Fri, 06/15/2007 - 04:42.
- Rules
- constraints
- formal constraints
- conceptual constraints
- disciplined expression
- parameters
- constraints
- Implicit/Explicit
- forms imply how they are to be used
- based on history
- based on context
- forms imply how they are to be used
- Systems
- relationships among rules
- emergent complexity
- Algorithms
- Assessment
- games are experiential and must be played to be assessed
- the designer should not play to assess their own creation
- players will play reflectively
- players will be assumed to be playing to win, unless they proclaim their intention to do otherwise
- non-players will actively observe games as they are played
- players and non-players will offer observations and constructive critiques to the designer
- designers, players and non-players will record their observations in their notebooks and upload them as comments to the wiki
- Role of the player
- play to win
- play to draw
- play to lose
- play to spoil
- play "against the text"
- an ethic of competition
