Students
Game Camp 2008 Example Scenarios
Submitted by leut on Wed, 07/09/2008 - 8:02amHere are example scenarios for Game Camp 2008 that you may find useful.
Game0: Not quite a game yet, move the Bee to get the flowers
Game1: An actual game, get the flowers before the time runs out. Use class variable for numSoFar and numFlowers to determine if you have visited all the Flowers. Win/lose conveyed to player via System.out.println.
Game2: Same as game 1 but now the flower vibrate after then have been pollinated. This is done with the getJumpDistance() and setJumpDistance() methods added to Flower.
Assignments
Submitted by leut on Tue, 07/01/2008 - 6:17amHere is a list of programming assignments.
- GameState Step1. Goal: to learn how to write the code that drives game state changes.
- GameState Step2. Goal: to learn how to write the code that drives game state changes.
- Animation. Goal: to learn how to support multiple levels with game states.
Scenario Examples
Submitted by leut on Thu, 06/26/2008 - 11:50am
Attached here are a few example scenarios.
We suggest you go through them in this order:
- BackForth_1.zip: Demos simple back and for actor movement with hard coded boundaries.
- BackForth_2.zip: Adds methods "CanMoveLeft() and CanMoveRight() which checkthe boundaries using getWorld().getWidth() instead of hardcoding a specific value.
Programming Text (2008)
Submitted by leut on Thu, 06/26/2008 - 11:37amThis page has (will have) all the programming chapters attached.
»