Students
Game Camp 2008 Example Scenarios
Submitted by leut on Wed, 07/09/2008 - 15:02.Here are example scenarios for Game Camp 2008 that you may find useful.
Game0: Not quite a game yet, move the Bee to get the flowers
Game1: An actual game, get the flowers before the time runs out. Use class variable for numSoFar and numFlowers to determine if you have visited all the Flowers. Win/lose conveyed to player via System.out.println.
Game2: Same as game 1 but now the flower vibrate after then have been pollinated. This is done with the getJumpDistance() and setJumpDistance() methods added to Flower.
Game State Step 1
Submitted by leut on Tue, 07/01/2008 - 13:40.Create a simple game with one keyboard-controlled sprite and one object to capture. The win condition is the player must move their sprite into the other object. When the player hits the other object they win. Make this game have a splash screen, a win screen, and a lose screen. The transition between these screens is to be controlled by the world class variable "gameState" and the code to make the transitions should be found in the World's act( ) method. See game7 for example code.
Assignments
Submitted by leut on Tue, 07/01/2008 - 13:17.Here is a list of programming assignments.
- GameState Step1. Goal: to learn how to write the code that drives game state changes.
- GameState Step2. Goal: to learn how to write the code that drives game state changes.
- Animation. Goal: to learn how to support multiple levels with game states.
Scenario Examples
Submitted by leut on Thu, 06/26/2008 - 18:50.Programming Text (2008)
Submitted by leut on Thu, 06/26/2008 - 18:37.This page has (will have) all the programming chapters attached.
Book08
Submitted by leut on Sun, 05/04/2008 - 14:49.The latest version of the book.
Here are links to some sample video tutorials. Note, they are referenced in the
yellow boxes in chapter 1 of the book. Chapter 1 is attached in .doc format.
Gaming progress
Submitted by sidneybuckley on Fri, 04/11/2008 - 15:16. In the baginnig this class was very frustrating which in turn caused it to be a difficult class. But now im starting to get the hang of it. i cattch on a little bit faster. thats all.
P.s. i still don't like computers. :(
Humane Games
Submitted by JoshFishburn on Fri, 11/02/2007 - 14:28.Humane Games fit these categories:
Goodbye everyone!
Submitted by TaraCave on Fri, 07/13/2007 - 20:35.camp was so much fun and i hate to leave everyone!
Model Socially Conscious Videogames
Submitted by Rafael Fajardo on Thu, 06/28/2007 - 01:13.Game Title: A Force More Powerful
Publisher: International Center on Non-Violent Conflict
URL(s): http://www.afmpgame.com/
Further reading: http://www.aforcemorepowerful.org/game/
