Values in games:
A method for discovering Issues around Values in Digital Games
[first report of another NSF funded project]
Project leaders: Mary Flanagan + Helen Nissenbaum (Philosopher)
Research Question: how can you embed values in computer games? I want to develop a game thats's about cooperation.
In reference to her own interactive sculpture: "How does a 9 foot joystick embed the value of cooperation?"
"Can atari combat be turned into a game of creative expression? through modding?"
the idea is to embed human values or human principals into the design process
as with other media, games carry values and beliefs within their representation systems, reward structures & mechanics (jargon for game play)
values and beliefs become embedded wether designers intend or not
used the UN charter of rights, and various other articutlaion of rights
empahty is to be added
Discovery
Translation
Verification
try to discover the communal values, and identify which ones are relevant to the project
how do you translate the value into mechanics?
how do you verify that those values actually made it into the game
Science of design program from NSF (funding source)
looks at traditional iterative design model (informed by industry) and puts values into the cycle
netomat has an interesting collaborative online tool with a dual bottom line. half of the board of directors are from non-profit cultural institutions
cycle
set design goals + values goals
develop rules etc etc
uses a tool called values cards ( look at the paper in the proceedings, available at her site)
the 1.0 deck was white with black text that had the UN declaration of human rights.
Twinking as an example
using cards oppositionally, but the lab is trying to avoid that. [Is the antiwar war game an oppositional strategy}
Grow a game cards avaialble online, can participate in the study with a pre-test and post--test
bettergamecontest.org
due Januay 1 2008
- Rafael Fajardo's blog
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