Liveblogging AIGA Next:
Designing for Experience::
Hugh Dubberly
Bill Buxton
Bill Buxton
sketching for user experience
drawing is the foundation of design
bill studied music and fell into computer science as a hobby
design for experience entry metaphor about designing a mountain bike, you don't buy a bike, you by an experience where you scare yourself half to death
decidedly disagrees with with statement that everyone is a designer, if everyone is a designer, then everyone is also a mathematician because they count out change
Taccola's notebook is the very first document of people starting to sketch in order to work out problems
doesn't like to talk about who is a designer, instead likes to talk about integral activities to design.
so if experience design, then ther must be sketching of experience, what does sketching of experince look like?
example challenge, "sketch my phone"
next step "sketch my phone's interface"
"sketch the experience of using my phone"
Which is the object of design (the objective of design)
picturing time
examples from Ron Bird
references the notion of story board but this isn't that
Bird has a map the relationships between screens, get a sense of time in the sense of sequence, handdrawn, good is bad, good tells you things, it does'nt ask things, the purpose of sketching is that you shouldn't offer more of a sense of completion than you have, you should always leave holes big enough for imagination, the maps mentioned in Ron's example look like flow maps
map of Bill's life
(home)—>run—>(office)—>walk—>(home)
time isn't about sequence only it's about the change in states
these are critiques of sketching methodologies
the tools we are missing are the arrow illustrators, not the state illustrators
get the book of the history of airline safety cards. the cards show time much more compressed and much more effectively than a video
shows storyboards from the graduate, arrows are interframe as well as intraframe
90% of the practitioners of interaction design do not know how to do this
Proposes the definitive text should be Baum's The wonderful wizard of Oz. If we can keep Toto out of our room, and we can keep Dorothy into it, then we can make ....
code is the last thing we should do...
example of John Gould's experiment (CACM, 26(4), 295- )
Bill feels that he is pencil challenged.
Sketch a move by louise klinker, prototype, suggestive video, using RC? using stop motion animations? no they put magnets under the table, there was someone under the table dragging the car along,
critique of flash as prototyping tool (it's going to obselesce, in addition to whatever else)
sketched paths with magic marker under table, to guide the person under the table with the magnets.
the ancillary characters are to have audience experience delight
sketching 101
preserve the tradition of sketching the classics, separate the teaching of the technique from the teaching of the art, beauxart model don't think, draw, in the other, I don't care how you draw, make something brilliant, in the one, if you don't follow the rules correctly you fail, in the other, if you don't make fantastic art you fail, independently of the other. In the latter, you can break the rules in pursuit of something brilliant.
Bill doesn't want designers to be jacks-of-all-trades. Bill wants designers who are as deep as the chief counsel of the corporation. Ideo talks about T-shaped people, Bill wants the stem of the T (the depth bit) to be as broad as possible, but it has to be deep.
In schools we have homogenous teams in team-based learning, rather than heterogenous teams that are found in industry. How can we give our students the opportunity to form heterogenous teams within schools? this is a particular challenge in specialized art schools without access to universities.
Hugh Dubberly
How should educations prepare designers for a future of change?
flows become more important than resources, behaviors count
characterizing change
changing scientific paradigms
rigid (newtownian) vs pliant (darwinina)
slides will be made available at his website (http://www.dubberlydesign.com/) his talk was too dense to be able to document.
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