P4Games at MLK
Game State Step 1
Submitted by leut on Tue, 07/01/2008 - 13:40.Create a simple game with one keyboard-controlled sprite and one object to capture. The win condition is the player must move their sprite into the other object. When the player hits the other object they win. Make this game have a splash screen, a win screen, and a lose screen. The transition between these screens is to be controlled by the world class variable "gameState" and the code to make the transitions should be found in the World's act( ) method. See game7 for example code.
Assignments
Submitted by leut on Tue, 07/01/2008 - 13:17.Here is a list of programming assignments.
- GameState Step1. Goal: to learn how to write the code that drives game state changes.
- GameState Step2. Goal: to learn how to write the code that drives game state changes.
- Animation. Goal: to learn how to support multiple levels with game states.
Scenario Examples
Submitted by leut on Thu, 06/26/2008 - 18:50.Programming Text (2008)
Submitted by leut on Thu, 06/26/2008 - 18:37.This page has (will have) all the programming chapters attached.
Book08
Submitted by leut on Sun, 05/04/2008 - 14:49.The latest version of the book.
Here are links to some sample video tutorials. Note, they are referenced in the
yellow boxes in chapter 1 of the book. Chapter 1 is attached in .doc format.
Four Loops
Submitted by Johnathanjames on Thu, 04/24/2008 - 16:29.I pesonally have very little trouble understanding concepts unless it is to abstract or to math related. But this "four loops" concept is really something crazy when i intially thought about that i had a hard time doing it but once i got it, i was able to get it, i made a line for each letter and then i made coordinates and i got it, four loops is to hard
the for loops
Submitted by alix_mccrory on Thu, 04/24/2008 - 16:21.I really don't like the for loops because they are confusing. They do help a lot but they are hard to remember and to do. The for loops can be super helpful, but I don't like them at all. So, yah.
Understanding Programming
Submitted by wesley_gallegos on Fri, 04/11/2008 - 15:26.Programming has been getting significantly easier for me over the last few weeks. To really get your game to do what you want, you have to understand how the computer thinks and what the code is doing at each "heartbeat". Just by looking at what the directions are and understanding your code at the same time is enough for you to understand. When I first started this class things were really complicated for me. I was asking many questions, which is not a bad thing, but it made me feel like I was not understanding it.
Understanding The Programing
Submitted by Jeffrey Sanchez on Fri, 04/11/2008 - 15:21.I understand the code more and more as we progress into the programing. The thing I really understood is how to make our character move faster. Meaning you do not have to increase the speed of the game itself just the character. All you have to do is double the set locations to make your character move faster. If you want to increase the speeds of the objects you are catching then just increase the speed of the game. All in all i am getting this more and more.
Programming easier
Submitted by Stefan Keith on Fri, 04/11/2008 - 15:18.The coding is becoming a little bit easier for me become a little easy not alot I still look back on past code to get a little more sense on what to do.
Why Has gaming class gotten easier.
Submitted by Johnathanjames on Fri, 04/11/2008 - 15:18.Gaming class has gotten easier for a lot of reasons, because with a soild record of the codes that i have, i have been able to build for each assignment rather than start anew, I have been blessed to have very little errors per class and God has allowed me the abilite to comprehend most of whats going on to the point where this might very well be my career of choice, So God did it.
Role Model Game : Fez by Kokoromi
Submitted by carloslara on Mon, 03/24/2008 - 05:26.Rotate perspectives in a platformer
Fez has the look of a standard pixelated platformer, replete with cutesy characters and whimsical worlds. The key difference is that it gets rendered to play as a 3d game. So in a way, Fez is neither 2 dimensions or 3 dimensions, but halfway ... 2.5d !
Author : http://www.kokoromi.org/fez
Video : http://www.gameculture.com/node/337
Role Model Game : Little Big Planet by Media Molecule
Submitted by carloslara on Mon, 03/24/2008 - 05:21.Play, Create, Design at the same time !
Small company, started january 2006 with a good game and went to the doors of Sony, London to present it. now they are the poster game for PS3.In LittleBigPlanet, players control small characters (nicknamed "Sackboy", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulable environment to build custom spaces either individually, collaboratively, and/or competitively.
Author : http://www.mediamolecule.com/about.html
GamePlay : http://www.youtube.com/watch?v=nuoOosTdFiY
Wikipedia : http://en.wikipedia.org/wiki/Little_big_planet
Role Model Game : Braid by Jonathan Blow
Submitted by carloslara on Mon, 03/24/2008 - 05:19.is played by solving physical puzzles in a somewhat standard video game environment like Super Mario Bros. with jumping and enemies. This is made innovative by the player's ability to reverse time and "rewind" one's actions, even after dying. Complicated puzzles result from features like objects that don't rewind with the rest of the universe and "ghosts" of the player's actions before rewinding.
Author : http://www.davidhellman.net/blog/the-art-of-braid-part-3
http://braid-game.com/news/
Wikipedia: http://en.wikipedia.org/wiki/Braid_%28video_game%29
Role Model Game : The misadventures of PB Winterbottom by USC
Submitted by carloslara on Mon, 03/24/2008 - 05:17.Use Game play iteration to solve puzzles
University of Southern California - School of Cinematic Arts - Interactive Media Program. Use iteration of game play to help you solve the puzzles.
Author : http://www.winterbottomgame.com
Role Model Games : World of goo by 2dBoy
Submitted by carloslara on Mon, 03/24/2008 - 05:15.World of Goo is a physics-based computer puzzle game being developed for Wii, Windows, Mac OS X, and Linux by 2D Boy, an independent game developer company formed by former Electronic Arts employees.
Author : http://2dboy.com/games.php
Wikipedia : http://en.wikipedia.org/wiki/World_of_Goo
Role Model Games : Portal by Digipen/Valve
Submitted by carloslara on Mon, 03/24/2008 - 05:12.FPNS : First Person NON Shooter :)
Portal is a single-player first-person action/puzzle video game developed by the Valve Corporation. The view is from first person but it is not violent game. The prototype was developed by Digipen, and was presented to Valve. The game was released for Xbox 360 and Microsoft Windows on October 9, 2007, and for the PlayStation 3 on December 11, 2007.
Wikipedia : http://en.wikipedia.org/wiki/Portal_(video_game)
Flash version : http://portal.wecreatestuff.com/portal.php
Role Model Games : Every day shooter by Jonhathan Mak
Submitted by carloslara on Mon, 03/24/2008 - 05:11.Visual and Audio creation through non-violent shooter
Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.
Game : http://www.everydayshooter.com/
Role Model Games : Desktop Tower Defense by Paul Preece
Submitted by carloslara on Mon, 03/24/2008 - 05:09.Desktop Tower Defense is a Flash-based browser game of the tower defense game genre created by first-time game designer Paul Preece in March of 2007. In the span of a few months, the game had been played over 15.7 million times as of July 2007. The game was among one of Webware 100's top ten entertainment web applications of 2007.
Wikipedia : http://en.wikipedia.org/wiki/Desktop_Tower_DefenseGame Game : http://www.handdrawngames.com/DesktopTD/game.asp
Role Model Game : Triachnid by Florian Himsl and Edmund McMillen
Submitted by carloslara on Mon, 03/24/2008 - 05:05.Unique interface, Move the legs of a three leg spider independently.
Trianchnid is an action game where you have to control each leg of a three legged creature. Tough to learn but really fun after you get the feel of moving the legs.
Author : http://www.triachnid.com/
Video : http://kotaku.com/348998/hot-flashes-tri+achnid
Role Model Games : Flow by Jenova Chen and Nicholas Clark
Submitted by carloslara on Mon, 03/24/2008 - 05:01.Use evolution ideas and a simple mouse interface
The game involves the player guiding a tiny, aquatic worm-like microorganism through various depths of the ocean to consume other organisms and to evolve their organism as the player advances.
Wikipedia : http://en.wikipedia.org/wiki/FlOw
Author : http://thegamecompany.com
Game : http://intihuatani.usc.edu/cloud/flowing/
Role Model Games : Schizoid by Torpex Games
Submitted by carloslara on Mon, 03/24/2008 - 04:57.Use team work skills to protect each other
Schizoid is an action game that foucuses on team work. Players must co-operate to protect each other from enemies of different color. The title is being developed by Torpex Games scheduled to launch on Xbox Live Arcade in the first quarter of 2008.
Author : http://www.torpexgames.com

Role Model Game : Echo chrome by Sony Japan
Submitted by carloslara on Mon, 03/24/2008 - 04:55.Use Perspective to walk through Escher’s 3d World
Echo Chrome is a graphically simple puzzle game developed for the Sony PSP, with game play involving rotating a world occupied MC Escher’s impossible constructions to be traversed by a mannequin figure.
Review :
http://www.gamespot.com/psp/puzzle/echochrome/news.html?sid=6186366
Game Play Video: http://www.findinternettv.com/Video,item,130016457.aspx
Escher Pieces :
http://trese.cs.utwente.nl/taosad/escher.htm
Role Model Game : Crayon Physics by Petri Purho
Submitted by carloslara on Mon, 03/24/2008 - 04:53.Crayon Physics is a freeware puzzle game designed released on 2007. Its object is to guide a ball to a goal point marked by a star.The original game was developed in the span of less than a week using resources freely available under the Creative Commons license. A level editor was released on June 30.
Wikipedia : http://en.wikipedia.org/wiki/Crayon_Physics
Author site : http://www.kloonigames.com/crayon/
My Needs For my game
Submitted by Johnathanjames on Fri, 03/07/2008 - 16:23.My game is a lot like a modernized version of Galaxian on stellax, it has the exact same motions, I will use all the codes i have used so far in order to make my game, i will need to know how to my motions personlized and more specific.
What is your favorite game ? and why is it your favorite game ?
Submitted by Stefan Keith on Thu, 02/21/2008 - 16:37.My favorite game is COD4 that stands for Call Of Duty 4 Modern warfare the reason why it is my favorite game is because you can create your own weapon class with perks/power ups and the most important the knife button the knife can save your life when your being chased or if your near an enemy doesn't see you that's why COD4 is my favorite
What is your favorite game? And why is it your favorite game?
Submitted by wesley_gallegos on Thu, 02/21/2008 - 16:29.My favorite game is Super Smash Bros. Melee for the Gamecube. It has a lot of characters from the Nintendo franchise. The game is a fighting/action game that features all stars from many series like Super Mario Bros., and The Legend of Zelda. They pit them into an arena where they can fight using various items. Melee is the second installment of a series that made its debut on the Nintendo 64. The third installment is coming soon on the Wii, Super Smash Bros. Brawl, and its going to be even more spectacular.
What is your favorite game? And why is it your favorite game?
Submitted by alix_mccrory on Thu, 02/21/2008 - 16:27.My favorite game is... Mario Bros. for the Nintendo 64. I like that game because it is an original and the game is fun to play.
What is a method? How does a computer use one?
Submitted by alix_mccrory on Thu, 02/21/2008 - 16:20.A method is a function. Method's are like...the act or public boolean method's. A method is called on every heart beat of the game. During this heart beat, the method will tell the character what to do and how to act during this heart beat.
What is a method ? how does a computer use one ?
Submitted by Stefan Keith on Thu, 02/21/2008 - 16:20.A method is where you tell the computer what to do this tells the icon or chracter what actions to and which way to move
What is a method ? how does a computer use one ?
Submitted by Stefan Keith on Thu, 02/21/2008 - 16:20.A method is where you tell the computer what to do this tells the icon or chracter what actions to and which way to move
What is a method? How does a computer use one?
Submitted by wesley_gallegos on Thu, 02/21/2008 - 16:17.A method is kind of like a command. It helps the code of the sprite, in the game world move or do something. For example, the public void act is a method that contains part of the public boolean which is another method. That can a llow the sprite to do an action. So basically a method is a command that is integrated into a code.
My favorite game
Submitted by Johnathanjames on Thu, 02/21/2008 - 16:13.My favorite game really is depends on the mood, like for instance there are times where i just got to play madden, I like that game because i like football, and since i have a dude in hall of fame mode that is unstoppable the game is fun, other times i need to play a rpg or an mmorpg, games where you have characters and a storyline and they get stronger as the story progresses and there are bosses, like final fanatsy, i like these games a lot because they are challenging and addicting and very interesting.
My favorite game
Submitted by Johnathanjames on Thu, 02/21/2008 - 16:13.My favorite game really is depends on the mood, like for instance there are times where i just got to play madden, I like that game because i like football, and since i have a dude in hall of fame mode that is unstoppable the game is fun, other times i need to play a rpg or an mmorpg, games where you have characters and a storyline and they get stronger as the story progresses and there are bosses, like final fanatsy, i like these games a lot because they are challenging and addicting and very interesting.
My favorite game
Submitted by Johnathanjames on Thu, 02/21/2008 - 16:13.My favorite game really is depends on the mood, like for instance there are times where i just got to play madden, I like that game because i like football, and since i have a dude in hall of fame mode that is unstoppable the game is fun, other times i need to play a rpg or an mmorpg, games where you have characters and a storyline and they get stronger as the story progresses and there are bosses, like final fanatsy, i like these games a lot because they are challenging and addicting and very interesting.
Code Writing
Submitted by Johnathanjames on Mon, 02/11/2008 - 16:31.In my programing class we have just started so we are just covering the basics of writing code. This is not my first exposure to code writing sense I have been in webpage design, computer building, movie making, music editing and mixing, DVD and CD making and finalizing. But I like this class because it is very specialized. I mean GAME DESIGN!!
So far...
Submitted by wesley_gallegos on Mon, 02/11/2008 - 16:22.So far in this class, we have been using Redhood1 and Greenfoot. We have learned how to make the sprite move diagonally, and changing it's code to let it do that. Changing the code is not very difficult, at first it was however. I didn't even understand how to make the board appear on Greenfoot. But all that has changed because now I can even change its code. All I have trouble is remembering how to do all that, but it comes back eventually. The only frustration that I have is that the codes are very easy to mess up one.
More on Humane Games, Timer Exercise, Text Example
Submitted by JoshFishburn on Fri, 11/09/2007 - 11:52.Here are a few things I'd like to go over in class today:
- Talk about Humane Games; Show a few more game examples (Drew's game, Eximont's game)
- Show updated Humane Games post & DU Gamecamp video
- Show Greenfoot.org
- Show timer example
- Talk about displaying text
Humane Games
Submitted by JoshFishburn on Fri, 11/02/2007 - 14:28.Humane Games fit these categories:
