Game Camp 2008 Example Scenarios
Here are example scenarios for Game Camp 2008 that you may find useful.
Game0: Not quite a game yet, move the Bee to get the flowers
Game1: An actual game, get the flowers before the time runs out. Use class variable for numSoFar and numFlowers to determine if you have visited all the Flowers. Win/lose conveyed to player via System.out.println.
Game2: Same as game 1 but now the flower vibrate after then have been pollinated. This is done with the getJumpDistance() and setJumpDistance() methods added to Flower.
Game3: Same as game2 but add in win/lose screens.
Game4: Add in patrolling dragonflies
Game5: Make the dragonflies "heat seeking"
Game6: Add game states so you can replay. Uses enumerated types.
Game7: Adds wand usage to zap dragonflies. Implemented by keeping an array of dragonflies and looping through them to see within a certain threshold distance of the Bee when the "W" key is pressed.
| Attachment | Size |
|---|---|
| ForLoops1.zip | 29.58 KB |
| game1.zip | 44.43 KB |
| game0.zip | 41.68 KB |
| game2.zip | 60.21 KB |
| game3.zip | 123.83 KB |
| game4.zip | 145.67 KB |
| game5.zip | 146.58 KB |
| game6.zip | 858.29 KB |
| game7.zip | 807.36 KB |
| textExample5.zip | 63.27 KB |
