design

Game Design Notes

Here are some notes on accessibility in game design from Henry Jenkins and Eitan Glinert (one of his students). Glinert has written a thesis on designing games that are accessible to everyone, including those with disabilities. He shares two key ideas:

TGI Play: Day 6

"Make a game about sad."


M

TGI Play: Day 5

Humane Games Presentation

TGI Play: Day 3

Agenda

  1. Playtest
  2. 3rd Game with Formal Constraint
  3. Intro to Conceptual Constraints (communicative games; games about stuff)

Ground Rules for Playtesting

TGI Play: Day 2

Today we started with a short discussion of playtesting. Here are some quick points:

Design matters in interesting places

Drawing matters for design in industry. Schematics, who create interactive experiences for the Xbox made a presentation at the conference I'm attending. They create some crazy, amazing interfaces for EA that demand that the creator understand space, visually. Wow!

 

Creator of Mario on "design" and "idea"

This was contributed to my by Devin Monnens. It's a link to an interview with the head of Nintendo, Iwata-san, where he discusses Miyamoto-san's definitions of "idea" and goals for "design". I'll include a snippet, but it's worth chasing the link. Shigeru Miyamoto created Donkey Kong, all of the Super Mario Titles, and all of the Legend of Zelda titles for Nintendo. Miyamoto-san has made some of the most important and the most fun videogames in history. When he speaks, game designers listen:

Liveblogging AIGA Next:

Designing for Experience::

Hugh Dubberly

Bill Buxton

 

Liveblogging AIGA Next:: Design methods in K-12 education

Presenters:

Meredith Davis

Doreen Nelson

Miss Daarina Abdus-Samad 

 

Design in K-12 Education

 

there exists a Masters degree in Design Based Learning at Cal Poly Pomona

Liveblogging AIGA Next:: The Impact of Research on Design Practice

Presenters:
Meredith Davis
Elizabeth Sanders
Sharon Poggenpohl
 

 

Meredith Davis

unclear what people consider "design research"

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